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A team of cybersecurity researchers from the University of New Haven yesterday released a video demonstrating how vulnerabilities that most programmers often underestimate could have allowed hackers to evade privacy and security of your virtual reality experience as well as the real world.

According to the researchers—Ibrahim Baggili, Peter Casey and Martin Vondráček—the underlying vulnerabilities, technical details of which are not yet publicly available but shared exclusively with The Hacker News, resided in a popular virtual reality (VR) application called Bigscreen and the Unity game development platform, on which Bigscreen is built.

Bigscreen is a popular VR application that describes itself as a “virtual living room,” enabling friends to hang out together in virtual world, watch movies in a virtual cinema, chat in the lobby, make private rooms, collaborate on projects together, share their computer screens or control in a virtual environment and more.

images from Hacker News